Category Archives: Uncategorized

Monopoly Millionaire

FINALLY THIS PROMO ENDED!!! 😀
Been drinking up to 2 cups of cola per meal, up to 3 meals per day, up to 6 days a week, for the past 4 weeks…

So, this can be between…
1 x 1 x 1 x 1 = 1
2 x 3 x 6 x 4 = 144

So yeah, anywhere between 1-144 cups of cola…

And here are my achievements…

2013-03-14 21.23.04

How it works?
Hmm, i’ll let you work that out…

Fries, 1 large/meal…

Soft Drinks, 1 Large + 1 Small per meal

McFlurry, Ain’t got time for that?

Tall McCafe Coffee, i can get 2 tickets with a large drink…

Garden Salad, i can get 2 tickets with large fries

Hash Brown, 2 per day

Dota 2 Update – December 13th, 2012

  • Added Timbersaw!

GAMEPLAY

  • Ancient Apparition: Fixed status effect ignoring magic immune units (HP Freeze and Shatter).
  • Outworld Destroyer: Fixed some items not proccing Essence Aura properly.
  • Silencer: Fixed Last Word not being triggered by Invoke.
  • Slark: Fixed Pounce leashing illusions.
  • Undying: Fixed Decay providing too much healing to Undying.
  • Fixed Shadow Blade interaction with Critical Strike.
  • Fixed Cycloning yourself causing you to take damage from Orchid.

MATCHMAKING

  • Players who dodge a game will get a small matchmaking timeout
  • High ranked players will should enjoy faster queue times during less active times

Dota 2 Update – December 6th, 2012

GAMEPLAY

  • Fixed some bugs with Pounce movement restriction
  • Fixed being able to cast and attack while using Skewerr
  • Fixed Empower buff remaining after casting Black King Bar
  • Fixed Neutral creep chase time being too long
  • Added Pseudo Random chances for the following items: Daedalus, Crystalys, Abyssal Blade, Basher, Heaven’s Halbred, Maelstrom, Mjollnir, Static Charge, Monkey King Bar, Poor Man’s Shield, Sange, Sange and Yasha, Stout Shield, Vanguard
  • Fixed various ancient AI exploits

SOUND

  • Some voice gain fixes to improve quality
  • Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker

MISC

  • Fixed an issue where players would not be able to reconnect to a server and would get “You must be in a lobby to connect.”
  • Undying’s Tombstone now caps at 64 maximum zombies.

Dota 2 Update – November 15th, 2012

  • Added Slark!
  • Added a chatwheel for quick, localized communication with teammates!
  • You can now reset your keys to a number of predefined keyboard templates!

ITEMS

  • Tournament Drops are now enabled for all leagues

GAMEPLAY

  • Zombies no longer spawn other zombies from a stolen Tombstone

UI

  • Added a form for soliciting new chatwheel options.
  • Added hotkeys for each of the chatwheel messages.
  • Added world heatmap for seeing where players are located.
  • Abilities and items bound to alt-combinations now display as such.
  • Added option to smoothdrag when spectating or viewing replays
  • Added option to invert middle-mouse camera grip

VISUALS

  • Fixed Nightstalker losing his wings at night.

Dota 2 Update – November 8th, 2012

GAMEPLAY

  • Added Reverse Captains Mode.
  • Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
  • Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
  • Enchantress: Fixed being unable to be healed by Nature’s Attendants if you are sleeping.
  • Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
  • Gyrocopter: Homing Missile now starts 150 units in front him.
  • Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
  • Lich: Fixed Chainfrost not working with Refresher.
  • Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
  • Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
  • Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
  • Silencer: Fixed Illusions stealing intelligence.
  • Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
  • Templar Assassin: Fixed Psionic Trap’s nearby detonate ability not always working if the trap is too far.
  • Undying: Zombies now correctly disable Blink Dagger.
  • Venomancer: Fixed Poison Sting duration not increasing per level.
  • Visage: Fixed Familiars agroing neutrals when flying over them.
  • Wisp: Fixed his Spirits dying if he gets cycloned or purged.
  • Wisp: Fixed Tether targeting magic immune allies.
  • Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn’t stun them, but doesn’t cause the bouncing to end prematurely).
  • Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
  • Fixed heroes being able to get stuck on each other in rare cases.
  • Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
  • Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
  • Fixed Orb of Venom doing lethal damage.
  • Fixed Neutral Gnoll’s poison attack doing lethal damage.
  • Fixed Vladmir’s Offering applying the aura when they owning unit is dead.

UI

  • Movement speed on the HUD is now written as a total rather than two seperate numbers.
  • Fixed Disabled Tranquil Boots movement speed.
  • Updated Tranquil boots disabled icon.
  • If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
  • Adding chat bubble visualization of your current mic volume.
  • Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

AUDIO

  • Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
  • Reduced the delay on voice transmission.