Tag Archives: #Dota2

Dota 2 Update – August 9th, 2012

HIGHLIGHTS:

  • Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
  • Spectators watching Dota TV can now access the dashboard chat channels.
  • All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:

  • Bloodseeker: Fixed Blood Bath not working on siege units.
  • Bounty Hunter: Fixed Shadow Walk damaging buildings.
  • Juggernaut: Fixed Omnislash jumping to ancients.
  • Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
  • Lifestealer: Fixed Ensnare not going away after using Infest.
  • Lone Druid: Fixed creep aggro behavior with Spirit Bear
  • Templar Assassin: Fixed Meld when attacking Items.
  • Undying: Fixed Tombstone spawning zombies against couriers.
  • Undying: Fixed Tombstone receiving too much aggro from towers.
  • Undying: Fixed Zombies not dying when their target becomes invisible.
  • Fixed canceling TP scrolls causing projectiles to be dodged.
  • Fixed gold lost on death being reduced too much when carrying Bloodstone.
  • Fixed various bounce abilities malfunctioning if the targets die during it.

UI :

  • Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
  • Spectators watching Dota TV can now access the dashboard chat channels.
  • Broadcasters will now see lines drawn by their cobroadcasters.
  • Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
  • The Tournament Panel now fits 4 live games in preparation for The International.
  • When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
  • Fixed a bug where hero icons were missing from chat lines occasionally.
  • The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
  • Fixed the chat bubble display to work properly with open mic thresholding.
  • Fixed timeline markers not updating correctly if you jumped around in a replay.
  • Added a toggle-able chat window to the Hero Selection Spectator view.
  • Various improvements to the readability of the Hero Selection Spectator view.
  • Spectator view of Hero Selection now shows player’s names under their selected heroes.
  • Fixed spectators not being able to see item ownership on the courier.
  • The buyback stat dropdown now shows if the hero will or won’t be able to buyback if the hero dies now (and if they can’t, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
  • Fixed rogue selection rings in spectator mode.
  • Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:

  • Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:

  • Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
  • Added "mute co-broadcasters" setting.
  • All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
  • Broadcasters that are in the same channel can now hear each other when they talk.
  • Hero ban sounds are now enabled when spectating Captain’s Mode.

WORKSHOP:

  • Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)

Dota 2 Update – August 2nd, 2012

GAMEPLAY

  • Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
  • Dazzle: Fixed Shadow Wave not healing siege units.
  • Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
  • Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
  • Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
  • Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
  • Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
  • Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
  • Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
  • Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
  • Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
  • Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
  • Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
  • Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
  • Fixed Neutral’s Ensnare getting dispelled when the enemy becomes Magic Immune.
  • Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.

UI:

  • Enabled new hero selection UI when spectating.
  • Added time penalty options in the private lobby for Captain’s Mode (deducts 20/50/90 seconds from the bonus buffer time).
  • Illusions can now be remembered in control groups after respawning.
  • Broadcasters can join shared channels in the lobby.
  • Fixed a rare crash involving a stuck dragged inventory item across a level change.
  • Tournament panel will show which games you have previously watched.
  • Matches can now be rated by users via the new vote UI.

DOTA 2 BOTS

  • Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
  • Fixed Kunkka being a dirty cheater when using Torrent.
  • Improved bot courier usage. They will no longer try to use the courier when someone else’s stuff is on it, and will recover if someone else messes with the courier when it’s bringing them their stuff.
  • Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
  • When creating a cheats-enabled bot game, you no longer can control the bots.

VISUALS:

  • Keeper effects got some polish and bug fixes.
  • Windrunner polished textures and updated hero selection portrait.

SOUND:

  • Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
  • Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.   

Dota 2 Update – July 28th, 2012

GAMEPLAY

  • Fixed being able to miss Vendetta
  • Fixed Meld sometimes not hitting if you moved quickly after attacking
  • Fixed some FOW issues with Spirit Form Illuminate
  • Fixed Soul Assumption gaining charges from Illusions
  • Fixed some movement formation issues with Familiars
  • Fixed Stone Form stun not going off if a Familiar died while casting it

DOTA 2 BOTS

  • Fixed bots never using Cheese.
  • Fixed bots never using TPs to get back to base.
  • Bots will no longer figure out illusions based on the damage the potential illusion is doing.
  • Lowered bot farm desire at low health.
  • Lowered retreat desire just to pick up items.
  • Added a mild distance factor to Roshan desire.
  • Baseline push desire is now calculated using the opposing team’s total offensive power rather than a constant value (so bots will want more power later in games).
  • Bots now just want to equalize power when defending, rather than overwhelm.
  • Capped maximum defend desire so that it doesn’t trump their attack desire.   

Dota 2 Update – July 26th, 2012

HIGHLIGHTS:

  • Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain’s Mode!
  • Added a cooldown to being able to find a match when a player declines or abandons a game.
  • Added notification for when a Tournament has a live game currently running.

GAMEPLAY:

  • Beastmaster: Fixed Wild Axes working with Refresher.
  • Beastmaster: Wild Axes no longer provide vision when they aren’t flying.
  • Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
  • Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
  • Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
  • Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
  • Rubick: Fixed Wild Axes being left around when another ability is stolen.
  • Sand King: Neutrals can now be damaged by Sandstorm.
  • Templar Assassin: Fixed Meld initial attack doing too much damage.
  • Slardar: Fixed Bash working while doomed.
  • Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:

  • Multiple tweaks to director events and framing.
  • Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI:

  • Added notification for when a Tournament has a live game currently running.
  • The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
  • Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
  • Added Buyback to the spectating stats dropdown.
  • Added a cooldown for being able to find a match when a player declines or abandons a game.
  • Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot.

VISUALS:

  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Meld damage display is now only shown for successful hits.

BOTS:

  • Significant revision of how bots determine their high-level desires
  • Roshan desire has been significantly reworked. It’s now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
  • Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot’s current health.
  • Fixed case where bots were trying to path to an invalid location when defending their base.
  • Made bots more aggressive about attacking when defending a lane.
  • Cleaned up inferred human modes for pushing and defending lanes.
  • Made bots less concerned about distance when considering an attack on a pinged target.
  • Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
  • Tuned retreat desire values when hurt and close to the fountain.
  • Made bots somewhat more likely to buy a flying courier.

WORKSHOP:

  • Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

Dota 2 Update – July 19, 2012

HIGHLIGHTS

  • Added Naga Siren!
  • Added new stats dropdown feature when spectating!
  • Enabled Naga Siren in Captain’s Mode

GAMEPLAY

  • Added Naga Siren!
  • Enabled Naga Siren in Captain’s Mode.
  • Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
  • Disruptor: Fixed Glimpse affecting Warlock’s Golem and Spirit Bear.
  • Rubick: Fixed Warlock’s Shadow Word refreshing its debuff version when stolen and cast as a buff.
  • Rubick: Fixed Dazzle’s Weave refreshing its debuff version when stolen and cast as a buff.
  • Rubick: Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
  • Silencer: Fixed Curse of the Silent affecting Warlock’s Golem and Spirit Bear.
  • Storm Spirit: Fixed Static Remnant blocking creep camps.
  • Templar Assassin: Fixed Refraction being dispellable.
  • Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
  • Undying: Fixed Zombies being controllable when their target goes invisible.
  • Wisp: Fixed Spirits detonating on non-hero units like Spirit Bear.
  • Fixed Diffusal Blade stopping Force Staff movement.
  • Fixed Templar Assassin’s Refraction and Pipe causing Blink Dagger to not get disabled.
  • Fixed illusion item locations not matching the source hero.

SPECTATOR:

  • The Director will now acknowledge all Ultimate usages not just the ones that damage, so you can no longer pretend that Echo Slam in the jungle by yourself didn’t happen.
  • Tweaks to Directed camera framing and movement.

UI

  • Added chat spam throttling.
  • Players that have not purchased a Tournament Pass will no longer be able to watch that Tournament’s replays.
  • Sellback times no longer expire when moving items to the courier.
  • Commendations are now only allowed from within games.
  • Commendation totals are not incremented until the game is finished.
  • Commendation totals are not incremented if the game was less than 10 minutes long.
  • Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
  • Added a message when a player destroys the Aegis.
  • Added confirmation dialog before starting a Tournament game with one or more teams not specified.
  • Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:

cl_dota_speech_spec_towerattack
cl_dota_speech_spec_towerfalls
cl_dota_speech_spec_barracksattack
cl_dota_speech_spec_barracksfalls
cl_dota_speech_spec_ancientattack
cl_dota_speech_spec_enemybasefalls
cl_dota_speech_spec_idles
Set any of them to ‘0’ to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).

  • Multiple players who have the same announcer equipped in the same game should now hear the same line being spoken.

BOTS

  • Enabled AFK and leaver penalties for co-op bot matches.
  • Re-enabled rewards for co-op bot matches.- Added new stats dropdown feature when spectating!

Dota 2 Update – July 12, 2012

  • Added Templar Assassin!
  • Enabled Templar Assassin, Disruptor and Undying in Captain’s Mode.

GAMEPLAY

  • Bounty Hunter: Fixed Jinada proccing on Tombstone.
  • Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
  • Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
  • Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
  • Leshrac: Fixed Pulse Nova procing Essence Aura.
  • Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
  • Luna: Fixed Moon Glaive bouncing on ward type units
  • Luna: Fixed Moon Glaive bounce order.
  • Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
  • Necrolyte: Fixed Death Pulse not healing allied magic immune units
  • Puck: Fixed Phase Shift proccing Essence Aura.
  • Rubick: Fixed being able to steal spells from their being toggled off.
  • Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
  • Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
  • Shadow Shaman: Fixed Ether Shock ignoring Linken’s Sphere.
  • Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
  • Undying: Fixed Tombstone interaction with Refresher Orb.
  • Undying: Fixed Deathlust sometimes not working properly.
  • Undying: Fixed a bug where Deathlust would sometimes not go away.
  • Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
  • Wisp: Fixed Spirits exploding on illusions.
  • Wisp: Fixed Relocate to not teleport Wisp while dead
  • Improved AFK detection.
  • Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
  • Fixed Ethereal Blade and Black King Bar interaction.
  • Fixed completely-avoided damage from triggering blink dagger’s cooldown.

UI

  • Rich Presence now shows if you’re casting a game.
  • If you buy an Aghanim’s Scepter on a hero with no upgrade, this is now shown in the ability.
  • Battle point rate and any equipped bonuses are now shown in the inspect panel.
  • Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
  • The play panel now shows matchmaking game modes and regions from the party when finding a match.
  • Improved unpause countdown, added UI sound.
  • Fixed case where we weren’t properly crediting damage from summoned units/wards to their hero in the combatlog.
  • Added an interface setting to prevent the camera from moving upon respawn
  • Neutrals now have yellow healthbars when spectating.
  • Roshan’s healthbar is now slightly bigger.
  • We now hide all match details until you reveal the winner.
  • Team names and logos are now shown on match details panel.
  • Fixed a handful of issues with the message and chat system when watching replays.
  • The killcam card now flips over to show the full body portrait.

DOTA 2 BOTS

  • Improved how bots manage their movement while doing evasive maneuvers — they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
  • Added avoidance to Disruptor’s Kinetic Field (while it’s forming) and Static Storm.
  • Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

VISUALS

  • Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

ECONOMY

  • A new chest with exclusive items has been spotted.
  • Announcers, couriers and several rare items on sale.
  • Added Storm Spirit announcer.
  • Added over 50 new community created items.

Dota 2 Update – July 5, 2012

HIGHLIGHTS

  • Added Disruptor and Undying!
  • Enabled Rubick, Wisp, and Luna in Captain’s Mode.
  • Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
  • You can now select your favorite hero and gear to showcase in your profile.
  • Tournaments you have passes for are now shown in your profile.

GAMEPLAY

  • Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.
  • Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
  • Luna: Fixed Eclipse ending if you get Cycloned.
  • Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
  • Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
  • Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
  • Rubick: Fixed Toggleable spells not being stealable.
  • Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
  • Rubick: Fixed Fade Bolt stopping when Rubick dies.
  • Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
  • Rubick: Fixed Invoker’s Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
  • Rubick: Fixed Telekinesis land AoE triggering Linken’s Sphere.
  • Wisp: Fixed Magic Stick interaction with Tether.
  • Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
  • Wisp: Spirits no longer don’t retain their vision after they explode.
  • Wisp: Fixed Relocate’s return not interrupting other channeling spells (like TP Scroll).
  • Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
  • Wisp: Fixed Soul Ring not working with Tether.
  • Warlock: Fixed the burn aura from Warlock’s Golems so it stacks correctly.
  • Small fix to creep aggro reaction time.

VISUALS

  • Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
  • Added ‘Telekinesis Land’ effect marker for Rubick.
  • Added new screen effect while the game is paused.
  • Fixed Wisp’s voice lipsync getting stuck on with random noise.
  • Fixed ranged display stomping on ambient effects, including Wisp’s.
  • Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.
  • Fixed Wisp’s Tether being left behind when an enemy teleported into the fog of war.
  • Changed Guardian Wisp Explosion Effects.
  • Added a more obvious Wisp’s Tether Boundary Effect.

UI

  • When someone buys back, an icon is now displayed on the top bar for 5 seconds.
  • Wisp’s Tether now shows the amount that it heals it’s target.
  • Wisp’s spirits no longer show up on the minimap.
  • Wisp and his tethered unit move their camera when they Relocate and Relocate back.
  • Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)
  • Fixed shop closing when other players’ selections change.
  • We now show the upgraded info in the ability itself if you’re holding an Aghanim’s Scepter.
  • You can now select your favorite hero and gear to showcase in your profile.
  • Tournaments you have passes for are now shown in your profile.

NETWORK

  • Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.

AUDIO

  • The Relocate sound stops correctly now.

BOTS

  • Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
  • Changed how bots use Glyph, they should no longer use it when their buildings aren’t being attacked.
  • Made Crystal Maiden bot even more timid.
  • Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
  • Fixed bug where bots weren’t correctly parsing their roles, which would lead to bad hero picking/randoming.
  • Fixed case were bots could "cheat" and have knowlege of where their target was when blinking.

Dota 2 Update – June 28, 2012

HIGHLIGHTS:

  • Added Luna
  • Added Guardian Wisp
  • Dota 2 now uses the CELT codec for increased voice communication quality.
  • Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
  • Added Heropedia to the Learn tab.

GAMEPLAY

  • Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn’t deny.
  • Pudge: Fixed a bug that was sometimes causing Pudge’s Dismember to do an extra tick of damage
  • Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
  • Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
  • Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
  • Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
  • Tiny: Fixed Aghanim’s Scepter siege damage vs backdoor armor
  • Fixed being able to use a different player’s items in your combine, if that item was in your stash at the time

VISUALS

  • More Rubick spell animations
  • Various Rubick visual effect improvements and fixes
  • Haste animation added for Bloodseeker
  • Adjusted Ogre Magi’s sidearm attack animation
  • Logos removed from waterfall and mid river areas to safeguard gameplay
  • Tweaked dire banner position left of fountain shop
  • Roshan timer appear only after 10 seconds have passed from death
  • Reduced Gyro’s model scale a little
  • Removed ambient effects on Razor and Morphling when hexed

UI

  • Fixed some cases where icons could get stuck on the screen
  • Fixed new heroes not showing up in the hero picker if you had custom view set (They’ll now appear in the top left of the grid view, for you to then place as you like)
  • Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
  • Tournament Panel: Increased the size of the live games and recent games.
  • Tournament Panel: Fixed details button not working properly for the last few games.
  • Fixed Spectator label cutting off number of spectators.
  • Fixed Live games not displaying correctly after opening a Tournament.
  • Fixed a recent bug with the shop not closing when a unit is selected
  • Fixed some bugs with losing commentator perspecting when pausing and unpausing
  • Added backpack preview to couriers
  • Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
  • Fixed some slots on the backpack not being right-clickable if they were not on page 1
  • Fixed the first equip from the backpack sometimes not working properly
  • Added inspect button near the hero panel for heroes that have custom items
  • Updated the replay skill filter to have more usefull categories.
  • Fixed dragging an item onto itself not turning its icon back on.
  • Cheat commands are now echoed to chat
  • Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
  • Fixed Mute button on the scoreboard not working.

AUDIO:

  • Dota 2 now uses the CELT codec for increased voice communication quality.

Dota 2 Update – June 20, 2012

GAMEPLAY

  • Added Rubick!
  • Bane: Fixed Fiend’s Grip not ending if Kraken Shell dispels it.
  • Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
  • Clockerk: Fixed Hookshot stunning dead units.
  • Gyrocopter: Fixed Homing Missle not giving any bounty.
  • Invoker: Fixed Alacrity interaction with Magic Immunity
  • Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
  • Mirana: Reduced size of Arrow 20%.
  • Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
  • Riki: Fixed sometimes not attacking his Blink Strike target immediately.
  • Spirit Breaker: Fixed a bug allowing charging Razor without moving.
  • Fixed Batrider and Outworld Destroyer having 1 too little armor.
  • Fixed Chaos Knight having 2 extra armor.
  • Fixed Lone Druid having 1.3 too little armor.

UI

  • Added support for tournament spectating passes.
  • Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster’s Hawk).
  • Added a buff to indicate the duration of Death Prophet’s Exorcism.
  • Updated Aghanim’s Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
  • Updated the Aghanim’s Scepter store preview.
  • Fixed bug where large replays were unable to download.
  • Replay downloading is now paralleled to improve download speeds.
  • Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else’s item.

VISUALS

  • Added a custom particle effect for Skadi.

COSMETICS

  • Added announcers and new couriers to the Dota Store.
  • Added new items for Witch Doctor.
  • Fixed a bug that caused new users not to earn random drops. Affected users will receive the drops they should have gotten when they finish their next match.
  • Increased the number of backpack slots displayed on a single page of the backpack to 64.
  • Increased the base number of backpack slots from 50 to 64.
  • Increased the number of backpack slots that store users have from 500 to 640.
  • Fixed a bug that caused the last slot in the backpack to not respond to drag n’ drop.
  • Fixed bugs with dragging and dropping items between pages of the backpack.

BOTS

  • Co-op bot matches will now randomly assign the human players to Radiant or Dire.
  • In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
  • Fixed bots not selecting heroes into non-AP games.
  • Fixed bots not deploying their couriers on Passive difficulty.