Dota 2 Update – October 11th, 2012

October 11th | | Uncategorized | Tags: None

GAMEPLAY

  • Added Meepo to Captain’s Mode.
  • Added Magnus to Captain’s Mode.
  • Fixed Reverse Polarity not pulling units from the right location.
  • Fixed Necromastry loss count for odd numbers.
  • Fixed Reverse Polarity stunning cycloned units.
  • Fixed Incapacitating Bite working against Wards.

UI

  • Fixed enemy Meepo illusions displaying the wrong health bars.
  • Team profile shows tournaments that a team has participated in.
  • Fixed bugs with cooldowns and disassembling Tranquil Boots.

VISUALS

  • Updated Necronomicon visuals

DOTA 2 BOTS

  • Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.
  • When leading a target, bots will no longer target an ability in impassable terrain.
  • Added more usage cases for Poison Touch.
  • Earthshaker and Tidehunter bots are now more aggressive when they have Echo Slam and Ravage up, which should help them initiate more often.
  • Fixed excessive lead time in Light Strike Array usage.
  • Fixed case where AoE targeted abilities could be targeted on invisible enemies.
  • Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates.
  • Windrunner bot will now more often follow up a successful Shackleshot with a Powershot.
  • Ranged heroes will be slightly more aggressive when laning.
  • Fixed issue where bots with lifesteal were overestimating their tankiness.
  • Fixed Jugg’s loadout to not have him buy boots first.
  • Dazzle bot is now a bit more judicious about using Shadow Wave.
  • Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
  • Fixed bug where bots would always think they could push towers unopposed.
  • Juggernaut bot now better estimates Omnislash damage (will no longer think it’ll bounce to out-of-range creeps).
  • Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
  • When a hero is farming a lane, bot desire to push that lane is now lessened.

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